Your First WAYPOINT Session: A Practical Starting Guide
A first solo session begins with a small set of things: an adventure, the core rules, a character sheet, a pencil, and two six-sided dice. You do not need to prepare a whole campaign or read the adventure from cover to cover. Give yourself enough room to make a choice, see its consequence, and find out whether you want to keep going.
Open the right files
Download the current Core Rules v1.3 package from the homepage. It includes an illustrated rulebook, text editions for A4 and US Letter printing, a character sheet, and a how-to-play guide. The release number is 1.3; the rulebook also identifies its underlying rules revision as 1.2.
Unzip your chosen Enhanced Digital adventure and find its main Player Book or Player Edition. Keep the reference material nearby, and leave the Spoiler Pack closed until you want that help. Maps, journals, audio and bonus adventures are companions to play. You can explore them when the main book points you their way.
Choose a character and read the onboarding
The core rulebook offers character creation and six pre-built characters. Use a pre-built character if choosing every detail would delay the part you want to enjoy. Record the character's attributes, skills, Edge, Drive and Fear, then use the adventure's setup instructions for its starting tracks and any special rules.
Read your adventure's introductory pages before Section 001. Each book explains its own clock and exploration procedure. Saltbound's daily rhythm, for example, is different from the mountain journey in The Cartographer's Last Map. That book also calls for a d8 and d12 for specific tables; digital rollers work if you do not own them.
Read a section, make a choice, follow the reference
Start at Section 001. Read the situation, choose an available option, and follow its numbered destination. When the text calls for a roll, use the core procedure and any modifier it specifies, then apply the result before moving on. You do not need to read every branch to make a good choice. Uncertainty is part of the experience.
Keep a short record of changes to SUPPLY, MOMENTUM, HARM and STRESS, plus any Tags or module-specific state the text asks you to mark. A name and a sentence about a promise can be as useful as a long journal entry.
Leave yourself a clear place to return
When you pause, note your current section, tracks, Tags, clock and any pending instruction. If the adventure provides a session-save sheet, use it. Write one sentence about what you were about to do. Next time, that small record gets you back into the story without reconstructing the whole session.

Comments